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I keep a catalogue of GLSL shaders that I've written here. Most of these are frag shaders.
If you don't know what GLSL or shaders are, here's a link. I don't
really write shaders
as a graphics developer, I just think shaders are extremely powerful both
in an aesthetic and performant sense.
The parallel processing capacities of the GPU allow for GLSL to have more powerful creative affordances than say p5.js.
Of course, shaders come with their own demerits, such as them getting very complex even if what you're trying
to implement should in theory be fairly straightforward.
1. Hyperplex
Email : mxchina@disroot.org.
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